REVIEW · CITY TOURS
Astounding Scavenger Hunt: The Horrors of Quebec City!
Ghost stories, but you steer. This self-led Quebec City scavenger hunt mixes Old Quebec streets with spooky tales, quick challenges, and a mobile app that keeps the game moving while you set the pace.
I love that it is totally self-led, so you can stroll, stop, and redo a clue when you want. I also like that each player gets an assigned role in the photo challenges, then you receive digital copies of your team’s adventure at the end.
One thing to consider: you will use your phone for navigation and photo-based tasks, and you need to be comfortable with the app’s photo access to participate smoothly.
In This Review
- Key points before you start the hunt
- Old Quebec scares, minus the live guide
- Price and value: $12.31 for a phone-led walking game
- How the Let’s Roam app turns streets into clues
- Route plan: from Plains of Abraham to Chateau Frontenac
- Stop 1: Plains of Abraham Museum
- Stop 2: Morrin Centre
- Stop 3: St. Louis Gate (Porte St. Louis)
- Stop 4: Moment Spa Le Chateau Frontenac
- Scavenger hunt roles: Braniac, Photographer, Mapper
- Timing and pacing: how two hours feels in Old Quebec
- What’s included, what’s not, and why it matters
- Support and the one permission issue to plan around
- Who should book this Quebec City ghost scavenger hunt
- Should you book? My practical call
- FAQ
- How long is the Quebec City Horrors scavenger hunt?
- Is there a tour guide with this experience?
- Do I need a smartphone for this scavenger hunt?
- What roles can players choose?
- Do I get photos after the tour?
- Where does the tour start and end?
- Is it a private experience?
- What happens if I cancel?
Key points before you start the hunt

- Self-paced, private experience: it is designed for your group only, and the activity ends back where you start.
- Role-based teamwork: pick from Braniac, Photographer, or Mapper, so everyone has something specific to do.
- App-led scavenger hunt: maps, photo challenges, riddles, and leaderboards all live in the Let’s Roam app.
- Spooky stops with famous names: you work your way through landmarks tied to horror stories and 400 years of legend.
- You get a digital photo set after: the goal is not just answers, you get images tied to your team’s missions.
Old Quebec scares, minus the live guide

This hunt is built for people who do not want to stand in a line behind a single voice. It is self-guided, so you are not stuck with a rigid group pace. That matters in Quebec City, where the streets are lovely for wandering and the mood shifts as you turn corners.
The theme is Quebec City ghost stories, but it is not just scary atmosphere. You are solving scavenger hunt questions and challenges as you walk. That turns the walk into something active instead of passive.
You also get a small dose of local culture alongside the chills. The experience is described as covering Quebec’s art, culture, and history, plus those darker tales that make people whisper in old stone corridors.
Compare these Scavenger hunts in Quebec City:
- Quebec City Scavenger Hunt and City Highlights Walking Tour
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★ 4.0 · 8 reviews - Montréal Scavenger Hunt and City Highlights Walking Tour
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Price and value: $12.31 for a phone-led walking game

At $12.31 per person for about two hours, this is priced like an activity you can fit into a normal day, not a big-ticket evening event. You are not paying for a live guide’s time. Instead, you are paying for a game package: the app, the role system, and the photo challenges.
What makes the cost feel more fair is that you are not just following a route. Your phone becomes the interface for the hunt, and your team collects photo-based tasks as you go. Then you receive digital copies of your adventure hunt photos after you finish.
If you like interactive travel, this can feel like good value. If you strongly dislike app-based tours or want zero phone permissions, then the format can feel less worth it.
How the Let’s Roam app turns streets into clues

The core of the experience runs through the Let’s Roam app. Your phone handles maps, riddles, photo challenges, and leaderboards. It also provides the structure, so you always know what to do next.
Before you start, your job is simple:
- confirm the app download instructions from your booking confirmation
- keep your smartphone fully charged (bring a power bank if you think your battery runs hot)
Because the tasks include photo challenges, this is not a tour where you can just read text and walk. You need to be ready to take part in the photo missions. That is also why phone permissions matter, and it is the one area where people can have strong preferences.
Route plan: from Plains of Abraham to Chateau Frontenac
This is a roughly two-hour route that loops back to your starting point. It is a moderate-walking style activity, and you should have comfortable shoes and weather-ready clothes.
Your stated stops are:
- Plains of Abraham Museum
- Morrin Centre
- St. Louis Gate (Porte St. Louis)
- Moment Spa Le Chateau Frontenac
Then it ends back at the meeting point.
Even when a landmark is not your assigned stop, the stories can point you toward famous nearby sights like Quebec’s Parliament Building and the Capitol Theatre. The experience is clearly designed to connect legends to recognizable city landmarks, so you get context while you play.
A few more Quebec City days to compare
- Quebec City Walking Tour
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Stop 1: Plains of Abraham Museum
You begin near 12 Rue Saint-Louis and head toward the Plains of Abraham area. Starting here gives you a strong “Quebec City 101” foundation while you lean into the horror theme.
Plains of Abraham is one of those places where history feels close, even if you just stand still. For this hunt, it sets the tone that you are walking through a city with layers: art, culture, and history, plus the darker stories that often get told around old public spaces.
Expect to use the app right away for your first riddle and role setup. This first segment is where you confirm you understand how photo challenges and prompts work, so pay attention here.
Stop 2: Morrin Centre
Morrin Centre is a great second stop because it feels like a place where you can slow down. The vibe is more intimate than a wide open plaza, which helps for a scavenger hunt. You can stand, compare clues on the screen, and work through a question without feeling rushed.
In the horror-tour framing, this is where the “locals-only” feeling can kick in. The experience is meant to show Quebec beyond the obvious postcard moments. Morrin Centre gives you a believable setting for legends, stories, and art-and-culture context as you complete your next tasks.
If your team likes solving rather than just sightseeing, this is often the segment where the hunt starts to feel fun.
Stop 3: St. Louis Gate (Porte St. Louis)
St. Louis Gate is a natural place for spooky storytelling. Gates and entry points are where cities used to control movement, and that history makes any ghost narrative feel more grounded. For this hunt, it also works as a checkpoint. The app-based structure tends to keep you moving in order, so you reach this kind of landmark right when your brain is warmed up.
This stop also helps with orientation. Once you see a gate like this, you get a better sense of where you are in Old Quebec and how the streets connect. That makes the later part of the loop easier to follow on foot.
Stop 4: Moment Spa Le Chateau Frontenac
Your final stop is tied to Chateau Frontenac. This is where the route aims for maximum “wow” factor without being a big guided speech. Chateau Frontenac is iconic, and the hunt uses that recognition to hang a horror story on something everyone knows.
If your team wants a satisfying finale, this is the kind of place that delivers. You finish while you are still surrounded by the city’s most photographed views, so the end of the hunt feels like a payoff.
Also, since digital photo challenges are part of the experience, ending near a landmark like this gives you a strong setting for any required last photo tasks.
Scavenger hunt roles: Braniac, Photographer, Mapper
One of the smartest parts of this hunt is the role system. It is not just “everyone look at your phone.” Each player can choose a role for the photo challenges:
- Braniac
- Photographer
- Mapper
This matters because it creates teamwork. If you are with friends, you avoid the awkward question of who is in charge of checking the next prompt. People naturally spread out tasks, then sync up when the app asks for a result.
If you are traveling with kids, this kind of structure can also help keep attention. No one is just standing around. Everyone has a job, and the job changes as the route continues.
Timing and pacing: how two hours feels in Old Quebec
The activity is listed as about 2 hours. In practice, app-based hunts can run a bit faster or slower depending on how quickly your team answers, how often you stop for photos, and how long you take reading the prompts.
Because it is self-guided and private, you can start at any time that works for you within the activity hours. That flexibility is useful in Quebec City, where light changes quickly in late afternoon and evening. If you like walking when the streets feel moodier, plan around that.
Dress for the reality of a walking game. Comfortable shoes are a must. Also check the forecast. The experience explicitly recommends dressing for the day’s weather.
What’s included, what’s not, and why it matters
Here is the practical breakdown.
Included:
- self-guided Quebec adventure hunt through the app
- individual role for each player
- photo challenges per player (Braniac, Photographer, Mapper)
- Let’s Roam app access for maps, photo challenges, riddles, and leaderboards
- digital copies of your adventure hunt photos
- phone, email, or chat support
- all taxes, fees, and handling charges
Not included:
- private transport
- attraction fees
- food and drinks
Why this matters: you are responsible for getting yourself to the start point, and you should not plan on the hunt covering entry fees. If you want stops inside museums or ticketed sights, you will need to handle that yourself.
On the other hand, if your plan is mostly to walk, solve, and enjoy the atmosphere, the included package is built for exactly that.
Support and the one permission issue to plan around
You get support via phone, email, or chat. That is a good safety net if your app does not load or you get stuck on a clue.
Still, there is one issue worth addressing early: photo permissions. The experience depends on photo challenges, and at least one reported frustration was that the app needed access to photos, which prevented use of the app and blocked the scavenger hunt.
So before you start, do a quick check:
- decide if you are okay granting the app access it asks for
- make sure your camera and photo access settings are allowed on your device
- confirm your phone storage is not full, since photo tasks can require capturing or saving images
It is not a reason to panic. Just treat it like any other app feature you would not want to break.
Who should book this Quebec City ghost scavenger hunt
I think this is a strong match if you want:
- a self-led activity where you control pace
- an interactive format with roles and photo challenges
- a way to see Old Quebec-area landmarks through story and puzzles
- a low-cost activity that still feels like an experience, not just a walk
It may not be the best fit if:
- you want a classic guided tour with a live storyteller
- you dislike app-based navigation and photo-based tasks
- your team cannot share phones or handle app permissions smoothly
If you are a solo traveler who likes games, it can work well too since it is still a private experience for your group. Just be realistic about how quickly you can complete photo challenges on your own.
Should you book? My practical call
Book it if you are the type of traveler who likes solving things, taking a few photos, and enjoying a route that feels structured but not restrictive. The price is reasonable for an app-led, role-based game that also gives you digital photo copies afterward.
Skip it or think twice if you are worried about smartphone permissions or you do not want your device involved beyond reading text. In that case, the core mechanism of the hunt may feel like friction instead of fun.
If you do book, my best advice is simple: charge your phone fully, check photo permissions before you leave, and wear shoes you can walk in for two solid hours. Then let the streets of Quebec City do what they do best, provide the setting, while the hunt does the work of keeping your attention.
FAQ
How long is the Quebec City Horrors scavenger hunt?
It is listed as about 2 hours.
Is there a tour guide with this experience?
No. It is self-guided, and the included description does not include a tour guide.
Do I need a smartphone for this scavenger hunt?
Yes. You will use your smartphone to navigate and interact with the Let’s Roam app, and the phone should be fully charged. A power bank is recommended if needed.
What roles can players choose?
Each player gets an individual role, and for the photo challenges you can choose between Braniac, Photographer, or Mapper.
Do I get photos after the tour?
Yes. You receive digital copies of your adventure hunt photos, including digital photos of your team after the tour ends.
Where does the tour start and end?
It starts at 12 Rue Saint-Louis, Québec, QC G1R 5L3, Canada, and it ends back at the same meeting point.
Is it a private experience?
Yes. It is described as a private tour or activity, and only your group will participate.
What happens if I cancel?
The experience is non-refundable and cannot be changed for any reason. If you cancel or request an amendment, the amount paid is not refunded.
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